Narrative Design and Story in Games [THATCamp Games 2011]

Possibly up for discussion:

  • Reader response theory applied to games
  • Teaching writers as part of game design programs
  • Narrative Design practices
  • Narrative combined with game mechanics
  • Teaching narrative design (to help teach writing)
  • Teaching narrative design (to help teach everything else)


Proposed by:


Present:
Bryan Alexander @bryanalexander
Gavin Craig @craiggav
Melissa Peterson @mwbtle
Mark Hebert @drphilprof
Thor Gibbins @sonofodin0913
Todd Bryant @bryantt
Gerol Petruzella @gpetruzella
Stephen Slota
Jeffrey Gruen @theblondeguywiththeblackshirton
Kevin Ballestrini @kballestrini
John Murray @lucidbard
Emily Lewis @blueathena14
Jason Rhody @jasonrhody
Bill Deal @wdeal
Matt Kirschenbaum @mkirschenbaum

Notes:

  • http://www.hacktext.com/2011/02/crowd-sourced-television-goes-to-the-next-level-with-bar-karma-and-storymaker-477/
  • @therealcliffyb <- I think the creator of Gear of Wars
  • Interactive fiction as a way to learn in a smaller scale narrative design for interactive games.
  • Emergent narratives – those that come out of sandbox designs that are a consiquence of the gamer’s interaction.
  • Vast narrative – styles of writing that work in cultural properties, recognize that the story will exist everywhere. – “Third Person”
  • Progression – tension between progression and emergence
  • Encoded practices – what may seem emergent is actually a scripted trigger
  • Story vs Discourse – discourse = presentation of story
  • Narrative of a character vs the story of the game
  • Player agency – the degree to which the game provides verbs to allow you to influence the world in the ways that the story suggests you can.
  • reader-response theory
  • Experience vs creation of the story
  • Character authorship
  • Tweaking notions of authorship
  • Planescape Torment
  • Rise of Legends?
  • Comic book continuities
  • satisfaction of world-building


More games:

  • Passage
  • Pathos
  • Portal (Game Mechanics and Narrative correlations)

Concept map snapshot (Bryan Alexander, using Vue) (handy Flickr copy):
Full size, left side:

Full size, right side (perhaps provide links to look at the whole thing online?) –here you go.

Games that express amazing stories:


How can we teach narrative design?

  • Write games (interactive narratives) teach ethics issues.
    • hyperlinked stories
  • Write all the supporting design documents for a simulations of late 19th century Johannesburg.
  • Writing branching dialogue trees
  • One-day exercises – your character, an event to complete, tell us how.
    • How to make it logical
  • Character goals and desires – think about it (James McGee’s Story, Invisible Ink, Etc)
    • Write a backstory
    • Contradictions within their own desires?
    • Dimensionality
  • Write a generator for a particular type of story.
    • Wide Ruled
  • General build a universe class
    • scoping
    • allow for variable skill
    • What assignments would there be?
    • Character building.
    • Item building.
    • World building.


Curriculum
Pedagogy

Reading! (yay!):

Source: https://docs.google.com/document/d/1hdNLa9TVnUVCY2SkzsDQA18PCI8jVpMZFaK3sEqg_IA/edit

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