Possibly up for discussion:
- Reader response theory applied to games
- Teaching writers as part of game design programs
- Narrative Design practices
- Narrative combined with game mechanics
- Teaching narrative design (to help teach writing)
- Teaching narrative design (to help teach everything else)
Proposed by:
- Aram Zucker-Scharff @Chronotope
Present:
Bryan Alexander @bryanalexander
Gavin Craig @craiggav
Melissa Peterson @mwbtle
Mark Hebert @drphilprof
Thor Gibbins @sonofodin0913
Todd Bryant @bryantt
Gerol Petruzella @gpetruzella
Stephen Slota
Jeffrey Gruen @theblondeguywiththeblackshirton
Kevin Ballestrini @kballestrini
John Murray @lucidbard
Emily Lewis @blueathena14
Jason Rhody @jasonrhody
Bill Deal @wdeal
Matt Kirschenbaum @mkirschenbaum
Notes:
- http://www.hacktext.com/2011/02/crowd-sourced-television-goes-to-the-next-level-with-bar-karma-and-storymaker-477/
- @therealcliffyb <- I think the creator of Gear of Wars
- Interactive fiction as a way to learn in a smaller scale narrative design for interactive games.
- Emergent narratives – those that come out of sandbox designs that are a consiquence of the gamer’s interaction.
- Vast narrative – styles of writing that work in cultural properties, recognize that the story will exist everywhere. – “Third Person”
- Progression – tension between progression and emergence
- Encoded practices – what may seem emergent is actually a scripted trigger
- Story vs Discourse – discourse = presentation of story
- Narrative of a character vs the story of the game
- Player agency – the degree to which the game provides verbs to allow you to influence the world in the ways that the story suggests you can.
- reader-response theory
- Experience vs creation of the story
- Character authorship
- Tweaking notions of authorship
- Planescape Torment
- Rise of Legends?
- Comic book continuities
- satisfaction of world-building
More games:
Concept map snapshot (Bryan Alexander, using Vue) (handy Flickr copy):
Full size, left side:
Full size, right side (perhaps provide links to look at the whole thing online?) –here you go.
Games that express amazing stories:
- Deus Ex
- Star Wars The Old Republic
- Mass Effect (1)
- Mass Effect (2?)
- Bioshock
- Alpha Centauri
- http://www.interactivestory.net/ (Façade)
- The Stanley Parable http://www.moddb.com/mods/the-stanley-parable (interesting manipulation of player agency)
How can we teach narrative design?
- Write games (interactive narratives) teach ethics issues.
- hyperlinked stories
- Write all the supporting design documents for a simulations of late 19th century Johannesburg.
- Writing branching dialogue trees
- One-day exercises – your character, an event to complete, tell us how.
- How to make it logical
- Character goals and desires – think about it (James McGee’s Story, Invisible Ink, Etc)
- Write a backstory
- Contradictions within their own desires?
- Dimensionality
- Write a generator for a particular type of story.
- Wide Ruled
- General build a universe class
- scoping
- allow for variable skill
- What assignments would there be?
- Character building.
- Item building.
- World building.
Curriculum
Pedagogy
Reading! (yay!):
- Plotto
- Convergence Culture: Where Old and New Media Collide http://www.amazon.com/Convergence-Culture-Where-Media-Collide/dp/0814742955/ref=sr_1_3?ie=UTF8&qid=1327178938&sr=8-3
- The New Digital Storytelling http://www.amazon.com/New-Digital-Storytelling-Creating-Narratives/dp/0313387494/ref=wl_it_dp_o_npd?ie=UTF8&coliid=I3BX9RSLF0MITF&colid=2R1C32GDZUIPC
- 99 Ways Tell a Story http://www.amazon.com/99-Ways-Tell-Story-Exercises/dp/1596090782/ref=wl_it_dp_o_npd?ie=UTF8&coliid=I2UJI9PGKJOFV1&colid=2R1C32GDZUIPC
- Third Person http://www.amazon.com/Third-Person-Authoring-Exploring-Narratives/dp/0262232634
Source: https://docs.google.com/document/d/1hdNLa9TVnUVCY2SkzsDQA18PCI8jVpMZFaK3sEqg_IA/edit