With Keaven Freeman
Descrip: “An in depth look at the game creation process from a writer’s point of view, attendees will get an industry veteran’s take on moving an idea from thought to implementation in a working game. What role does writing play once the production process has begun, and what does a writer need to be prepared for?”
Phases of Game Development:
- Green-light – producers give you a go
- Taking your idea and giving it more form for an executive
- Research
- Who wants to play this game? Who do I not even know about who might want to play this game?
- Start prototyping, including paper prototyping.
- “Here is a snapshot of the experience of playing the game.”
- Sometimes you may have to go back to concept if it doesn’t work. Iteration!
- Pitching – “A very Caligula thumbs up/thumbs down moment.”
- If it doesn’t pass, the exec might tell you to shelve the idea for now and start all over again.
- If success then: funding!
- Preproduction – bulk of writing.
- Story Arc
- “If you do nothing else for the writing of a video game, do the story arc … everything else branches off of that”
- Story of the Game
- Role of the Player
- High-Level Chapter Breakout
- Small incremental parts of the story that propel your character through the story arc
- World Concepts
- World Rules
- Define your world, how does the world work and how does the PC function within that world.
- How does my character identify and work?
- What is my Identity?
- Interpersonal Relationships
- Character Identity
- Small Team Chapter Focus
- Break into smaller groups of writers to focus on groups of chapters to flesh out
- Environmental Factors
- Get some concept art from the artists
- Start to assign quests, dialogue from NPCs
- Also dictated by progression arc and XP curve
- Chapter flow
- NPCs, Quests, and Encounters
- Milestones
- Trackable Progress
- Early Warning System
- Executive Digestible
- Production – implementers. Daily interaction with content teams. Revising documentation and creating new documents based on the needs and desires of content teams
- “Then comes the downside, production. … Everything was creative vision before now … now you have to fit everything you’ve written into the game world designed by engineers.”
- Implementation collaboration
- Clarification
- Addition
- Revision
- Sometimes new elements are developed and you must create content for them. Sometimes mechanics change and you must alter the game for them. Must fit everything in the story arc.
- Post-launch – creation of expansion or sequel material, small scale feature development and pkeep of old material.
- Live support (especially for MMOs).
- Expansion/sequal
- Maintenance
- Brand New Shiny
- More production phase!
- Start all over again with production cycle
Game concept -> development -> live product.
Timeline – anywhere from 3 to 5 years for large title production.
Production process can change from studio to studio.
Engineers vs Story writers?
- “Just within the last few years story has come back with a vengeance.”
The prototyping will be the narrative, a written narrative of the game.
What do you need to learn?
- Technical writing
END OF SESSION – Watch my Twitter for link to the next session doc I’ll be writing. http://twitter.com/chronotope
Link to this doc: http://aramzs.me/wfg1