Possibly up for discussion:
Reader response theory applied to games
Teaching writers as part of game design programs
Narrative Design practices
Narrative combined with game mechanics
Teaching narrative design (to help teach writing)
Teaching narrative design (to help teach everything else)
Proposed by:
Aram Zucker-Scharff @Chronotope
Present:
Bryan Alexander @bryanalexander
Gavin Craig @craiggav
Melissa Peterson @mwbtle
Mark Hebert @drphilprof
Thor Gibbins @sonofodin0913
Todd Bryant @bryantt
Gerol Petruzella @gpetruzella
Stephen Slota
Jeffrey Gruen @theblondeguywiththeblackshirton
Kevin Ballestrini @kballestrini
John Murray @lucidbard
Emily Lewis @blueathena14
Jason Rhody @jasonrhody
Bill Deal @wdeal
Matt Kirschenbaum @mkirschenbaum
Notes:
http://www.hacktext.com/2011/02/crowd-sourced-television-goes-to-the-next-level-with-bar-karma-and-storymaker-477/
@therealcliffyb <- I think the creator of Gear of Wars
Interactive fiction as a way to learn in a smaller scale narrative design for interactive games.
Emergent narratives – those that come out of sandbox designs that are a consiquence of the gamer’s interaction.
Vast narrative – styles of writing that work in cultural properties, recognize that the story will exist everywhere. – “Third Person”
Progression – tension between progression and emergence
Encoded practices – what may seem emergent is actually a scripted trigger
Story vs Discourse – discourse = presentation of story
Narrative of a character vs the story of the game
Player agency – the degree to which the game provides verbs to allow you to influence the world in the ways that the story suggests you can.
reader-response theory
Experience vs creation of the story
Character authorship
Tweaking notions of authorship
Planescape …